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Devlog
Moirai's Trial
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Devlog
Log11
June 04, 2021
by
dsa8
Hello Hello! Sooo turns out today is the actual final devlog day. This is the end I guess, the game has been delivered and presented at MOJO, we just have a final document delivery and that's it. It w...
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The Epilogue
June 04, 2021
by
mn98
Hi! For some reason I thought last week's devlog was going to be the last (at least mandatory) but apparently not, which makes sense because this was also a very important week. After a loooong weeken...
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Idea turned reality
June 04, 2021
by
4nd3l1
So, It seems that we reached the end. Mojo has passed, final play sessions are in order, but the general work is done. And what a hell of a journey this was. After a lot of problems, long hours, and l...
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The End...! [Devlog 12]
June 04, 2021
by
FenixDS
#Weekly Devlog
So, TIL we still had to write one more devlog. Kinda makes sense taking into account how hectic and how sleep deprived we were when we wrote the last one. Monday was the big day. MOJO came and went in...
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The Trial
May 29, 2021
by
mn98
Hi again (for the last time? Hope not!) What a week this one was, and it's not over yet. I'm writing this while we are all in still in a call discussing our next steps because it seems like all bugs d...
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Log10
May 28, 2021
by
dsa8
Hello Hello! Final week! This week we mostly finished the game, a lot of work was done and with did two, kinda successful, playtesting sessions. The game is mostly done (at least what we intended to f...
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At Last, something to show... (Pun intended)
May 28, 2021
by
4nd3l1
Hey! I'm back for my last post. This last week has been a mix of long nights plus a lot of bugs, what was to be expected, but he silver linning of all of this is that we finally got to play a little b...
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The End...? [Devlog 11]
May 27, 2021
by
FenixDS
#Weekly Devlog
Holy S@€t... It's over...technically at least. This is probably the final devlog (at least in terms of actual game development) so... I guess let's start with this weeks tasks. It was hectic. It was...
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The End Is Near
May 21, 2021
by
mn98
Hi! As we approach the final days of development before MOJO and the end of the semester - which also means deadlines in all other courses (fun, right?) - we've been working hard to get everything don...
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Log9
May 21, 2021
by
dsa8
Hello hello! 1 week and 2 days to go, scary and exciting stuff! This week I finished developing the power-up system, it took more work than expected to be honest and I still have to integrate it with...
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Multiplayer problems are like cats, they have 7 lives or even more!
May 21, 2021
by
4nd3l1
Hey guys, so, my nightmares are back, and so do I. In fact, the nightmares are now over (but not forever, I'm sure of it). Spawning the player in the right spot prooved to be a real problem but I thin...
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Powered Up [Devlog 10]
May 21, 2021
by
FenixDS
#Weekly Devlog
1 Week and 2 days to go... that's actually crazy. So hey, hi! This week the entire team delved deep into development. Some of us focused on fixing issues with the multiplayer, others finalized core sy...
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The Climb
May 14, 2021
by
mn98
Hello again! Another week flew by and there's still a lot to be done. For now we're focusing on the challenge rooms and the power-ups. Honestly, I haven't been able to put lot of work on that this wee...
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Let the games begin (The challenges, actually)
May 14, 2021
by
4nd3l1
hey hey hey, It's me again! And prepare to be shocked: I have no nightmares to share with you today! I think some fireworks are overdue. This week I focused on my challenge Room. Initially, I was supo...
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Log8
May 14, 2021
by
dsa8
hello hello! This week I started developing the game's ability system. I built the base code architecture and a simple ability. It's fairly well done, so hopefully now we only have to worry about deve...
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Challenging Challenge Rooms [Devlog 9]
May 13, 2021
by
FenixDS
#Weekly Devlog
Aaaaaaaaaand just like that, we're two weeks away from MOJO and the completion of this project (save for the creation of a Post-Mortem analysis report). There's a lot to be done, and yet, even still I...
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Log7
May 07, 2021
by
dsa8
Hello Hello! This week a lot was done, but to be honest I don't have much to say. We delivered the first functional prototype of the game for which I mostly helped with the movement system and the lev...
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Everything Under Control
May 07, 2021
by
mn98
Hi! So, another week has gone by and some important stuff happened: we delivered our Control and Presentation prototype and the User Feedback Report for that same prototype. I struggled a bit while do...
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Multiplayer, but not so "Multi"
May 07, 2021
by
4nd3l1
Hey everyone, I am back! Me, and my nightmares, unfortunately. This week the problem is an old one: the multiplayer system, that thing that was working but some morons decided to ignore it and move on...
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The beginning of the end [Devlog 8]
May 07, 2021
by
FenixDS
#Weekly Devlog
Hi everyone! May has come around and just like that we're in the final stretch of the semester. With projects pilling on and the looming shadow of exams just around the corner, the team has finally en...
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Hit Me With Your Best Shot
April 30, 2021
by
mn98
Hi! Last week we had a meeting where we discussed our next steps. We decided what we're going to include in the prototype and which challenge rooms and power ups we're going to work on and then we spl...
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Log6
April 30, 2021
by
dsa8
Heyo! This week we made some important decisions and established how the development process of the game will progress. To be honest it's kinda daunting because there is a LOT we need to do to even ha...
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Making a Map? Puff, that's eas....(gunshot)
April 30, 2021
by
4nd3l1
Hey again! Remember me? And what about the map thing that I talked to you about some weeks ago? Well, even if you do not remember, I really do. REALLY. Basically, this week my nightmares of angry ghos...
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Return of the Prototypes [Devlog 7]
April 29, 2021
by
FenixDS
#Weekly Devlog
What's up everyone? This week we started off with a meeting on Sunday. We all gathered in the morning and finalized several aspects of our game that were still pending. Notibly, we concluded our list...
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Log5
April 24, 2021
by
dsa8
Hello! This week we finished our workshop report, which, to be honest was surprisingly insightfull. Besides working on that I didn't do much, I generated some more design ideas given the workshop resu...
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The Challenge (one of many)
April 23, 2021
by
mn98
Hi again! This week, like my colleagues have mentioned, we decided to put some work on hold until after we've had an important meeting this weekend to get everything together and answer the questions...
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Reports and Hiatus [Devlog 6]
April 23, 2021
by
FenixDS
#Weekly Devlog
Another week goes by, another report is written and delivered. Since last friday, we spent a good chunk of our weekend writing up our User Feedback Report from our workshop alongside making several im...
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The week to end all questions
April 22, 2021
by
4nd3l1
Hey, I'm back! To be honest, I don't have much to discuss this week, and why is that? Well, after our workshop, we ended up realizing that we had too many questions and they kept coming and coming. So...
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The Workshop
April 16, 2021
by
mn98
Hi! This week (today, actually) we had our workshop where first, after describing the basics of our game, we asked the participants to write down some questions, ideas and problems they would identify...
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Minimap, enphasis on "mini"
April 16, 2021
by
4nd3l1
Here I am again! Another week, another post. This week I started to work on a minimap system for our game. Everything was pretty obvious on my mind: Make a top-down camera, take a screenshot once the...
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Procedurally Workshop [Devlog 5]
April 16, 2021
by
FenixDS
#Weekly Devlog
Wow..can't actually believe a week's gone by already.. Wellp, time for a new devlog update. So this week I implemented the procedural maze generation algorithm I mentioned last week. The algorithm its...
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Maze time [Devlog 4]
April 10, 2021
by
FenixDS
#Weekly Devlog
Hey hey! Another week goes by, another post must be made. So, this week we had to deliver our User Report and Tech feasibility reports and, while we tried our best to keep it in check we ended up blow...
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Log4
April 09, 2021
by
dsa8
Hello Hello! Didn't write a post last week cause it was not required. So a lot happened in these two weeks but I'm gonna be brief. So we did the Tech feasibility report and the User feedback report wi...
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Another document bites de dust...
April 09, 2021
by
4nd3l1
Hey everyone, I'm back, me and another new document that we need to make during this next month. The journey this week was just sit in front of the PC, write a bunch, but without giving some touches t...
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The Prototype: Episode II
April 09, 2021
by
mn98
Hi! Last time I wrote here I told you that we had started working on our prototypes and now that we've presented them to our teachers I'll tell you a bit about mine. I was responsible for prototyping...
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Maze Prototypes [DevLog 3.5]
April 02, 2021
by
FenixDS
#Weekly Devlog
Hey hey! Yet another week goes by. And whilst during this one we were free of classes, this doesn't mean we were free from work - afterall, the next deliverable is right around the corner. Next tuesda...
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The Prototype: Episode I
March 27, 2021
by
mn98
Hi again! This week we finally delivered our design document and started moving on to the next step: the paper prototypes. I decided I'd be focusing on the challenge rooms. Because the players will be...
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Log3
March 26, 2021
by
dsa8
Hello Hello! This week we went over the design document again since we had the delivery on Tuesday, it was mostly done we just had to do some minor adjustments and add some polish. Now we started disc...
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Dungeons & Moirai [DevLog 3]
March 26, 2021
by
FenixDS
#Weekly Devlog
Hey hey! So, straight to the point this time. This week we finalized our Game Design Document (with a total of 20 pages!!!) and discussed what each of our paper prototypes would tackle. Personally I'l...
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Words, words, and even more words
March 25, 2021
by
4nd3l1
Hey hey hey! I'm back! This week I must admit that there are not much to say. We just focus all of our time in finishing our design concept and preparing our soon to be paper prototypes. But, at least...
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Log2
March 19, 2021
by
dsa8
Hello Hello! This week was pretty uneventful for me, I helped a bit with the design document by giving some feedback to my colleagues and we think the document is pretty much done, just some requires...
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The Network Dilema
March 19, 2021
by
4nd3l1
Hey, Daniel's back again! (Speaking of myself in third person is just strange, so let's get back to the normal way of talking ;-) ). This week I started to work on the concept document, and while doin...
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The Sequel
March 19, 2021
by
mn98
Hello again! Like my colleague mentioned in his post, our main focus during this past week was finishing the Design Document which now only needs some finishing touches and we also unanimously appoint...
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The Design Document [DevLog 2]
March 19, 2021
by
FenixDS
#Weekly Devlog
Hey everyone! So it's been a week since we created this page, posted our first devlogs, and all that jazz. But most importantly (at least for now), it's been a week since we began writing our Design D...
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Log1
March 12, 2021
by
dsa8
#Weekly Devlog
Hello hello! I'm Diogo Sá, the last member joining the team, and currently with 0 motivation to write this but oh well... I have some experience with game development and when I heard the game idea...
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Let the games begin!
March 12, 2021
by
mn98
Hi! To begin this new adventure please allow me to introduce myself: my name is Martim Norte, I'm 22, and, like my teammates, I'm a student at Instituto Superior Técnico. But unlike them my backgroun...
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A threat to everyone, even the gods!
March 12, 2021
by
4nd3l1
#BehindTheScenes
Hey everyone! Following Diogo, let me introduce myself. Just Like Diogo, I have been playing games since I remember and, as an art guy myself (performative art, because not even my stickman abilities...
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Hello, world! [DevLog 1]
March 12, 2021
by
FenixDS
#Weekly Devlog
Hi everyone! This will be our project's first Devlog post and in fact my first ever devlog! I'll be using this post to talk a bit about myself and what I did during the week. Throughout the day, the o...
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