Log1


Hello hello! I'm Diogo Sá, the last member joining the team, and currently with 0 motivation to write this but oh well... I have some experience with game development and when I heard the game idea, I gotta be honest I felt kinda scared by the amount of work required to deliver even half of the intended features but everyone seems to be excited to learn and put in the work and I really like the challenge so I'm really hyped to spend some sleepless nights fixing bugs. 

That being said, at the moment we're not in that phase of the project. Last week, as my colleagues already said, we discussed some game design and presented our game pitch. It went pretty well, I believe the pitch could have gone better if the professors had been more specific with how they wanted the pitch to be. Apparently, as professor Nélio said, a lot of students went straight to the 4 points given as requirements and missed some crucial steps to deliver a good presentation. 

Anyways, now we're currently working on the game design document. I wrote a full persona, a real-world scenario, and an in-game scenario. To do this I went over the class's keynotes and over a Gamasutra article to refresh my memory on player types. I also prepared a list of 6 GDC talks which I believe can inform our game's design and development process.

 I have only watched one so far Designing for Multiple Minds by Kimberly Voll and Weszt Hart. The talk is about how to foster healthy player-to-player interactions that bring out the best in the game vs. the worst in the players.  They take a very interesting approach to solving these problems introducing something they call  "Player Dynamics", a design framework to address how player interactions and motivations create and enhance the in-game and meta-game experience. In my opinion, this talk is an absolute must-watch for anyone developing multiplayer games, and if you're not convinced just take a look at the speaker's Linked-in pages.

That's it for me, till next week ✌

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