The Prototype: Episode I


Hi again!

This week we finally delivered our design document and started moving on to the next step: the paper prototypes.

I decided I'd be focusing on the challenge rooms.
Because the players will be solving them repeatedly, these need to be well thought-out, we don't want them to feel boring and repetitive.
Another important aspect of these rooms is that they should require cooperation so they need to be designed in a way that enforces that.

That's what I'll be thinking about for the next days and hopefully next friday I'll be able to bring you something more concrete.

Bye!

- Martim Norte

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