Maze time [Devlog 4]


Hey hey!

Another week goes by, another post must be made. So, this week we had to deliver our User Report and Tech feasibility reports and, while we tried our best to keep it in check we ended up blowing over 20 pages on the User feedback report nontheless.

So, besides taking out the weekend + monday to finish up and polish these reports (to deliver on tuesday) I also started working on a prototype version of the maze for our game. During tuesday I created (in Unity, our game engine of choice) a "mock up" of what our maze will be (using the feedback acquired from our prototyping). Whilst it did come out decent, its still lacking in details, variety, traps and all that fluff.

For variety's sake I also started working on an algorithm to procedurally generate our maze using a "room based system", similar to what one may find in roguelike games such as Enter the Gungeon or The Binding Of Isaac. I'll hopefully have more to share on this end next week!

Cheery-o,

- Diogo Silva



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