Maze time [Devlog 4]
Hey hey!
Another week goes by, another post must be made. So, this week we had to deliver our User Report and Tech feasibility reports and, while we tried our best to keep it in check we ended up blowing over 20 pages on the User feedback report nontheless.
So, besides taking out the weekend + monday to finish up and polish these reports (to deliver on tuesday) I also started working on a prototype version of the maze for our game. During tuesday I created (in Unity, our game engine of choice) a "mock up" of what our maze will be (using the feedback acquired from our prototyping). Whilst it did come out decent, its still lacking in details, variety, traps and all that fluff.
For variety's sake I also started working on an algorithm to procedurally generate our maze using a "room based system", similar to what one may find in roguelike games such as Enter the Gungeon or The Binding Of Isaac. I'll hopefully have more to share on this end next week!
Cheery-o,
- Diogo Silva
Get Moirai's Trial
Moirai's Trial
The fate of Humanity is in your hands, but not yours only. Will you be worthy of defending it?
Status | In development |
Authors | FenixDS, dsa8, 4nd3l1, mn98 |
Genre | Action, Puzzle, Shooter |
Tags | 3D, battle-royale, Exploration, maze, Multiplayer, Roguelike |
More posts
- Log11Jun 04, 2021
- The EpilogueJun 04, 2021
- Idea turned realityJun 04, 2021
- The End...! [Devlog 12]Jun 04, 2021
- The TrialMay 29, 2021
- Log10May 28, 2021
- At Last, something to show... (Pun intended)May 28, 2021
- The End...? [Devlog 11]May 27, 2021
- The End Is NearMay 21, 2021
- Log9May 21, 2021
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